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PvP News – The Last Prophecy

Once Again, We Defend Caerleon

Once again our guild comes together to defend the city of Caerleon against incoming attacks. This time The Abyss came fully prepped and ready to rumble and it was an amazing fight!  Mad props to them for a valiant effort. This is OUR strong suit though, no one really to blame there.  We were BORN to do large scale PvP with massive experience in not online Ultima Online, EverQuest, Shadowbane, Dark Age of Camelot, Warhammer, World of Warcraft, and more, but also we’ve been in this game, committed to it, since Alpha 2.  Having said that, however… Abyss hit us hard!  They had the demon shot/meteor/mace root combo on lock down and that shit really killed the heck out of our main raid team several times over.  I certainly will be looking to duplicate that shit next time!

Built to Fight: TLP Forms Alliance, Rest in Pieces

Much like we did in the first beta, we continue to foster friendships and collaboration by focusing our members to fight against the horde that is [REIGN] who continues to stomp out any that cross their path. Some of the smaller guilds are going to have to make some very tough choices — either they learn to work together or start thinking about merging into bigger guilds.  Albion seems to be no place for the small, tight knit groups of the past because we’re being forced out of existence.  It’s time to organize and centralize to put forth an effort to not be engulfed by, or eaten alive in some instances, the zerg.

We have always created alliances in every game we have played, Albion is no different.  In our first beta, we had the name Rest in Pieces (long before there was ever a guild with the same name) for our alliance.  It was one of the first things we did.  Now, we dust off the name and put it back to good use as we form the [RIP] alliance of Redwater.  We’ve aligned ourselves with some great guilds that have for the better part moved into Redwater Bend and plan to make this place their home — at least for the duration of this final beta.

With events, GvG practices, dungeon crawls, and more organized and led by competent leaders, we think we have a good shot at holding our own.