{"id":4865,"date":"2015-04-25T19:37:14","date_gmt":"2015-04-25T23:37:14","guid":{"rendered":"http:\/\/www.childrenofdarkness.com\/?page_id=4865"},"modified":"2015-04-25T19:37:14","modified_gmt":"2015-04-25T23:37:14","slug":"elementalism","status":"publish","type":"page","link":"https:\/\/tlp-guild.com\/uo\/lore\/elementalism\/","title":{"rendered":"Elementalism"},"content":{"rendered":"<p>\u2564 <strong>~*~*~*~ ABOUT\u00a0ELEMENTALISTS\u00a0~*~*~*~<\/strong><br \/>\n\u255e <a href=\"#eorigin\">ELEMENTALIST ORIGIN<\/a><br \/>\n\u255e <a href=\"#eacquisition\">ELEMENTALIST ACQUISITION<\/a><br \/>\n\u255e <a href=\"#epowers\">ELEMENTALIST POWERS &amp;\u00a0ABILITIES<\/a> [ <a href=\"#basicpowers\">Basic<\/a> | <a href=\"#earthpowers\">Earth<\/a> | <a href=\"#airpowers\">Air<\/a> | <a href=\"#waterpowers\">Water<\/a> | <a href=\"#firepowers\">Fire<\/a> ]<br \/>\n\u255e <a href=\"#erules\">ELEMENTALIST RULES<\/a><br \/>\n\u255e <a href=\"#einjuries\">ELEMENTALIST INJURIES<\/a><br \/>\n\u255e <a href=\"#edeath\">ELEMENTALIST DEATH<\/a><br \/>\n\u255e <a href=\"#elore\">LORE OWNERSHIP<\/a><\/p>\n<h3><a name=\"eorigin\"><\/a>ORIGIN<\/h3>\n<p>Elementalism is part of the DNA traits that are passed down through genealogy of the Reeves (Revanatziah) family. \u00a0The originators for these special powers are the witches known as <a href=\"http:\/\/www.childrenofdarkness.com\/characters\/ancients\/maharet-and-mekare\/\">Maharet and Mekare<\/a>. \u00a0The following are notes to remember.<\/p>\n<ul>\n<li>This power is not limited to vampires just because Maharet and Mekare are vampires. \u00a0It is through their mortal lineage that powers are endowed. \u00a0All\u00a0mortals that are established descendants of the\u00a0Revanatziah Twins can learn this power.<\/li>\n<li>This power is not limited to a sex just because Maharet and Mekare are females. Both females and males can learn it\u00a0&#8212; \u00a0although usually there are more females than male that exhibit these powers.<\/li>\n<li>This is the only power that would remain constant in both Earth and Sosaria, or any other world.<\/li>\n<li>This also is\u00a0only power that would not be lost when turned or infected by vampirism or shapeshifting or any other affliction.<\/li>\n<\/ul>\n<h3><a name=\"eacquisition\"><\/a>ACQUISITION<\/h3>\n<p>If you would like to have elementalism as part of your Revanatziah\/Reeves descendant character, you would exhibit its qualities from very early in childhood. \u00a0The following are notes to remember.<\/p>\n<ul>\n<li>Not all characters that are born of the line end up exhibiting the traits of elementalism, thus none are required to have it.<\/li>\n<li><span style=\"line-height: 1.5\">It would appear to you as if in a dream-state as a young toddler (~ 2 &#8211; 3 years of age), depending on the specialty line you choose OOC&#8217;ly. \u00a0If fire is your speciality, your dreams would be of fire&#8230;. if water is your specialty, your dreams would be of water and so forth. \u00a0IC&#8217;ly the specialty chooses you, hence the appearance of dreams.<\/span><\/li>\n<li>You would then start to be able to manipulate the element of your choosing towards age ~ 5\u00a0to 7.<\/li>\n<li>By the time you reach puberty (~ 12 to 13 years of age) \u00a0you can begin to train the basic abilities.<\/li>\n<li>Mastery of the basic abilities is required in order to continue training a specialty.<\/li>\n<li><span style=\"line-height: 1.5\">All elementalists can only <\/span><em style=\"line-height: 1.5\"><span style=\"text-decoration: underline\"><strong>EVER<\/strong><\/span><\/em><span style=\"line-height: 1.5\"> have one speciality, once chosen it cannot be reverted. \u00a0<\/span><\/li>\n<li>Basic abilities are available to all elementalists regardless of speciality.<\/li>\n<li>All elemental powers are considered innate abilities and do not require the chanting of &#8220;Words of Power&#8221;, thus are not &#8220;spells&#8221; in the traditional sense\u00a0and\u00a0cannot be interrupted, but can be countered.<\/li>\n<li><span style=\"line-height: 1.5\">Only Maharet and Mekare retain the power of dualism; mastery of two elements. \u00a0<\/span><\/li>\n<\/ul>\n<h3><a name=\"epowers\"><\/a>POWERS &amp;\u00a0ABILITIES<\/h3>\n<p><a name=\"basicpowers\"><\/a><\/p>\n<h4>BASIC ABILITIES<\/h4>\n<p>All elementalists have access to the following powers and abilities:<\/p>\n<table border=\"0\" width=\"100%\" cellspacing=\"5\" cellpadding=\"5\">\n<tbody>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4930\" title=\"Earth\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/earth-element-150x150.png\" alt=\"Earth\" width=\"50\" height=\"50\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4929\" title=\"Air\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/air-element-150x150.png\" alt=\"Air\" width=\"50\" height=\"50\" \/><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4928\" title=\"Water\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/water-element-150x150.png\" alt=\"Water\" width=\"50\" height=\"50\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4927\" title=\"Fire\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/fire-element-150x150.png\" alt=\"Fire\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>SEVER BONDS<br \/>\n================<\/h5>\n<p><strong>Ability Type:<\/strong> Instant<br \/>\n<strong>Ability Cooldown:<\/strong> 60 Seconds<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nRemoves all control and movement impairing effects or gifts from both the Elementalist and any friends within a 10 meter radius.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>Recommended that you carry trapped pouches, casted by a low-level mage, to break out of paralyze effects.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4930\" title=\"Earth\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/earth-element-150x150.png\" alt=\"Earth\" width=\"50\" height=\"50\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4929\" title=\"Air\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/air-element-150x150.png\" alt=\"Air\" width=\"50\" height=\"50\" \/><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4928\" title=\"Water\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/water-element-150x150.png\" alt=\"Water\" width=\"50\" height=\"50\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4927\" title=\"Fire\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/fire-element-150x150.png\" alt=\"Fire\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>ELEMENTAL ARMOR<br \/>\n====================<\/h5>\n<p><strong>Ability Type:<\/strong> Instant<br \/>\n<strong>Ability Restrictions: <\/strong>Self-Cast, Re-cast to Remove<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nIncreases Armor, dampening incoming elemental damage done by 40% but reducing the Elementalist&#8217;s own elemental spell damage by 40%.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4930\" title=\"Earth\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/earth-element-150x150.png\" alt=\"Earth\" width=\"50\" height=\"50\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4929\" title=\"Air\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/air-element-150x150.png\" alt=\"Air\" width=\"50\" height=\"50\" \/><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4928\" title=\"Water\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/water-element-150x150.png\" alt=\"Water\" width=\"50\" height=\"50\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4927\" title=\"Fire\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/fire-element-150x150.png\" alt=\"Fire\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>ELEMENTAL\u00a0FORCES<br \/>\n====================<\/h5>\n<p><strong>Ability Type:<\/strong> Instant<br \/>\n<strong>Ability Cooldown:<\/strong> 5 minutes<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nCauses the Elementalists&#8217; next 5 damaging abilities to deal an additional 20 random elemental damage: air, fire, water, or earth.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4930\" title=\"Earth\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/earth-element-150x150.png\" alt=\"Earth\" width=\"50\" height=\"50\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4929\" title=\"Air\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/air-element-150x150.png\" alt=\"Air\" width=\"50\" height=\"50\" \/><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4928\" title=\"Water\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/water-element-150x150.png\" alt=\"Water\" width=\"50\" height=\"50\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4927\" title=\"Fire\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/fire-element-150x150.png\" alt=\"Fire\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>RUSHING ELEMENTS<br \/>\n=====================<\/h5>\n<p><strong>Ability Type:<\/strong> Instant<br \/>\n<strong>Ability Restrictions:<\/strong> Area of Effect<br \/>\n<strong>Ability Cooldown:<\/strong> 5 minutes<br \/>\n<strong>Range Restrictions:<\/strong> 30 meters<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nReduces the Elementalist&#8217;s global resist to 0 in order to increase the resists of their friends within the radius of 10 meters.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4930\" title=\"Earth\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/earth-element-150x150.png\" alt=\"Earth\" width=\"50\" height=\"50\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4929\" title=\"Air\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/air-element-150x150.png\" alt=\"Air\" width=\"50\" height=\"50\" \/><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4928\" title=\"Water\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/water-element-150x150.png\" alt=\"Water\" width=\"50\" height=\"50\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4927\" title=\"Fire\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/fire-element-150x150.png\" alt=\"Fire\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>RAGING ELEMENTS<br \/>\n=====================<\/h5>\n<p><strong>Ability Type:<\/strong> Instant<br \/>\n<strong>Ability Cooldown:<\/strong> 5 minutes<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nSummons an army of elementals of a random element, up to 10. Lasts for 10 seconds.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4930\" title=\"Earth\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/earth-element-150x150.png\" alt=\"Earth\" width=\"50\" height=\"50\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4929\" title=\"Air\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/air-element-150x150.png\" alt=\"Air\" width=\"50\" height=\"50\" \/><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4928\" title=\"Water\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/water-element-150x150.png\" alt=\"Water\" width=\"50\" height=\"50\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4927\" title=\"Fire\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/fire-element-150x150.png\" alt=\"Fire\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>RECLAIM ELEMENTS<br \/>\n=====================<\/h5>\n<p><b>Ability Type:<\/b> Instant<br \/>\n<strong>Ability Restrictions:<\/strong> Area of Effect<br \/>\n<b> Ability Pre-requisite:<\/b> Raging Elements<br \/>\n<b> Range Restrictions:<\/b> 30 meters<\/p>\n<p><b>Ability Effect:<\/b><br \/>\nSacrifices the summoned elementals from Raging Elements to heal the Elementalist.<\/p>\n<p><b>RP Factor:<\/b><br \/>\nNone available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4930\" title=\"Earth\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/earth-element-150x150.png\" alt=\"Earth\" width=\"50\" height=\"50\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4929\" title=\"Air\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/air-element-150x150.png\" alt=\"Air\" width=\"50\" height=\"50\" \/><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4928\" title=\"Water\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/water-element-150x150.png\" alt=\"Water\" width=\"50\" height=\"50\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4927\" title=\"Fire\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/fire-element-150x150.png\" alt=\"Fire\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>PRISMATIC ARMOR<br \/>\n=====================<\/h5>\n<p><b>Ability Type:<\/b> Instant<br \/>\n<strong>Ability Restrictions:<\/strong> Self-Cast<br \/>\n<b> Ability Duration:<\/b>\u00a020 seconds<br \/>\n<b>Ability Cooldown:<\/b>\u00a05 minutes<\/p>\n<p><b>Ability Effect:<\/b><br \/>\nIncreases resists by 100, their damage by 15% and gives damaging attacks a 20% chance to lower a single target&#8217;s resistance to a random element.<\/p>\n<p><b>RP Factor:<\/b><br \/>\nNone available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4930\" title=\"Earth\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/earth-element-150x150.png\" alt=\"Earth\" width=\"50\" height=\"50\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4929\" title=\"Air\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/air-element-150x150.png\" alt=\"Air\" width=\"50\" height=\"50\" \/><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4928\" title=\"Water\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/water-element-150x150.png\" alt=\"Water\" width=\"50\" height=\"50\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4927\" title=\"Fire\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/fire-element-150x150.png\" alt=\"Fire\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>PRISMATIC VOLLEY<br \/>\n=====================<\/h5>\n<p><b>Ability Type:<\/b> Instant, Channeled<br \/>\n<b>Ability Cooldown:<\/b>\u00a030 seconds<br \/>\n<b>Ability Restrictions:<\/b> Movement breaks channel.<br \/>\n<b>Range Restrictions:<\/b> 30 meters<\/p>\n<p><b>Ability Effect:<\/b><br \/>\nChannels 10 damage of either earth, air, fire, or water, depending on your specialization over a concurrent 4 seconds. Elementalist cannot be moved.<\/p>\n<p><b>RP Factor:<\/b><br \/>\nNone available.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><a name=\"earthpowers\"><\/a><\/p>\n<h4>EARTH SPECIALTY<\/h4>\n<p>For elementalists that wish to specialize in the Earth element, gain access to the following abilities:<\/p>\n<table border=\"0\" width=\"100%\" cellspacing=\"5\" cellpadding=\"5\">\n<tbody>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4930\" title=\"Earth\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/earth-element-150x150.png\" alt=\"Earth\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>CYCLE OF EARTH<br \/>\n================<\/h5>\n<p><strong>Ability Type:<\/strong> Instant<br \/>\n<strong>Ability Restrictions:<\/strong> Self-Cast, Re-cast to Remove<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nCasting a damaging earth ability increases the damage done to air-resistant targets lowering the Elementalist&#8217;s own air resistance by 10.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None Available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4930\" title=\"Earth\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/earth-element-150x150.png\" alt=\"Earth\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>STONE ARMOR<br \/>\n================<\/h5>\n<p><strong>Ability Type:<\/strong> Instant<br \/>\n<strong>Ability Restrictions:<\/strong> Self-Cast<br \/>\n<strong>Ability Cooldown:<\/strong> 2 minutes<br \/>\n<strong>Ability Duration:<\/strong> 10 seconds<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nTurns the Elementalist&#8217;s skin into solid stone warding of all ranged attacks.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None Available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4930\" title=\"Earth\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/earth-element-150x150.png\" alt=\"Earth\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>PILLAGING STONE<br \/>\n=================<\/h5>\n<p><strong>Ability Type:<\/strong> Casted, Channeled<br \/>\n<strong>Cast Time:<\/strong> 2 seconds<br \/>\n<strong>Ability Restrictions:<\/strong> Movement breaks channel.<br \/>\n<strong>Ability Duration:<\/strong> 3 seconds<br \/>\n<strong>Range Restrictions:<\/strong> 30 meters<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nDrops a rain of boulders on the target, dealing 10 earth damage for each tick over a 3 second duration.\u00a0 The Elementalist cannot be moved.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None Available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4930\" title=\"Earth\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/earth-element-150x150.png\" alt=\"Earth\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>LAVA FIELD<br \/>\n=============<\/h5>\n<p><strong>Ability Type:<\/strong> Instant<br \/>\n<strong>Ability Restrictions:<\/strong> Area of Effect<br \/>\n<strong>Ability Cooldown:<\/strong> 2 minutes<br \/>\n<strong>Ability Duration:<\/strong> 6 seconds for damage, 10 seconds for buff<br \/>\n<strong>Range Restrictions:<\/strong> 30 meters<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nDrops a lava field at the target that deals 10 earth damage over 6 seconds to up to 10 enemies in the target area. Up to 10 enemies\u00a0 in the area will have their damage increased by 10 for 10 seconds.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>Recommend uses a conflaguration potion for the effect.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4930\" title=\"Earth\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/earth-element-150x150.png\" alt=\"Earth\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>EARTHEN BARRAGE<br \/>\n===================<\/h5>\n<p><strong>Ability Type:<\/strong> Casted<br \/>\n<strong>Cast Time:<\/strong> 2 seconds<br \/>\n<strong>Ability Cooldown:<\/strong> 45 seconds<br \/>\n<strong>Range Restrictions:<\/strong> 30 meters<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nA barrage of earth shards rises from the ground pushing directly through enemies in front of the Elementalist causing 10 earth damage to each target in range.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4930\" title=\"Earth\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/earth-element-150x150.png\" alt=\"Earth\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>VITALITY OF STONE<br \/>\n===================<\/h5>\n<p><strong>Ability Type:<\/strong> Instant<br \/>\n<strong>Ability Restrictions:<\/strong> Self-Cast, Area of Effect<br \/>\n<strong>Ability Duration:<\/strong> 5 minutes<br \/>\n<strong>Range Restrictions:<\/strong> 20 meters for buff<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nIncreases Strength, Dexterity, and Intelligence by 5 on all friends within 20 meters over caps. Lasts 5 minutes.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4930\" title=\"Earth\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/earth-element-150x150.png\" alt=\"Earth\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>GRANITE RAGE<br \/>\n================<\/h5>\n<p><strong>Ability Type:<\/strong> Casted<br \/>\n<strong>Cast Time:<\/strong> 2 seconds<br \/>\n<strong>Ability Cooldown:<\/strong> 45 seconds<br \/>\n<strong>Ability Duration:<\/strong> 15 seconds<br \/>\n<strong>Range Restrictions:<\/strong> 30 meters<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nDeals 10 to 15 earth damage to the target. Increases Attack Power and Spell Power by 25 for 15 seconds on all friends within range.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None available.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><a name=\"airpowers\"><\/a><\/p>\n<h4>AIR SPECIALTY<span style=\"color: #ff0000\"><br \/>\n<\/span><\/h4>\n<p>For elementalists that wish to specialize in the Air element, gain access to the following abilities:<\/p>\n<table border=\"0\" width=\"100%\" cellspacing=\"5\" cellpadding=\"5\">\n<tbody>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4929\" title=\"Air\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/air-element-150x150.png\" alt=\"Air\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>CYCLE OF AIR<br \/>\n==============<\/h5>\n<p><strong>Ability Type:<\/strong> Instant<br \/>\n<strong>Ability Restrictions:<\/strong> Self-Cast, Re-cast to Remove<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nCasting a damaging air ability increases the damage done to water-resistant targets lowering the Elementalist&#8217;s own water resistance by 10.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None Available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4929\" title=\"Air\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/air-element-150x150.png\" alt=\"Air\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>WIND GUARD<br \/>\n================<\/h5>\n<p><strong>Ability Type:<\/strong> Instant<br \/>\n<strong>Ability Restrictions:<\/strong> Self-Cast<br \/>\n<strong>Ability Cooldown:<\/strong> 2 minutes<br \/>\n<strong>Ability Duration:<\/strong> 10 seconds<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nTurns the Elementalist&#8217;s skin into whirling air warding of all ranged attacks.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None Available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4929\" title=\"Air\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/air-element-150x150.png\" alt=\"Air\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>WIND VORTEX<br \/>\n================<\/h5>\n<p><strong>Ability Type:<\/strong> Casted, Channeled<br \/>\n<strong>Cast Time:<\/strong> 2 seconds<br \/>\n<strong>Ability Restrictions:<\/strong> Movement breaks channel.<br \/>\n<strong>Ability Duration:<\/strong> 3 seconds<br \/>\n<strong>Range Restrictions:<\/strong> 30 meters<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nCreates a vacuum of air much like a tornado, dealing 10 air damage per tick over 3 seconds and throwing targets that come in contact with the vortex away from the area. The Elementalist cannot be moved.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4929\" title=\"Air\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/air-element-150x150.png\" alt=\"Air\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>WIND CHILL<br \/>\n=============<\/h5>\n<p><strong>Ability Type: <\/strong>Instant<br \/>\n<strong>Ability Restrictions:<\/strong> Area of Effect<br \/>\n<strong>Ability Cooldown:<\/strong> 2 seconds<br \/>\n<strong>Ability Duration:<\/strong> Snare effect lasts up to 10 seconds<br \/>\n<strong>Range Restrictions:<\/strong> 30 meters<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nKnocks back all enemies directly in front of the Elementalist. Snares affected enemies reducing their movement speed by 20% for up to 10 seconds depending on the enemies&#8217; resistances.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4929\" title=\"Air\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/air-element-150x150.png\" alt=\"Air\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>STORM SURGE<br \/>\n================<\/h5>\n<p><strong>Ability Type:<\/strong> Casted<br \/>\n<strong>Cast Time:<\/strong>\u00a0 2 seconds<br \/>\n<strong>Ability Cooldown:<\/strong> 45 seconds<br \/>\n<strong>Range Restrictions:<\/strong> 30 meters<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nAir rises from the ground underneath enemies lifting them into the air in front of the Elementalist causing 10 air damage to each target in range.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4929\" title=\"Air\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/air-element-150x150.png\" alt=\"Air\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>THUNDERBURST<br \/>\n================<\/h5>\n<p><strong>Ability Type:<\/strong> Casted<br \/>\n<strong>Cast Time:<\/strong>\u00a0 2 seconds<br \/>\n<strong>Ability Restrictions:<\/strong> Area of Effect<br \/>\n<strong>Ability Cooldown:<\/strong> 2 minutes<br \/>\n<strong>Ability Duration:<\/strong> 4 seconds<br \/>\n<strong>Range Restrictions:<\/strong> 30 meters<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nOpen a large cloud above the targeted area dropping thunder and lightning dealing 35 to 38 air damage to each attacker in the selected area.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4929\" title=\"Air\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/air-element-150x150.png\" alt=\"Air\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>RAGING STORM<br \/>\n================<\/h5>\n<p><strong>Ability Type:<\/strong> Instant, Channeled<br \/>\n<strong>Ability Restrictions:<\/strong> Movement breaks channel.<br \/>\n<strong>Ability Cooldown:<\/strong> 2 minutes<br \/>\n<strong>Ability Duration:<\/strong> 3 seconds<br \/>\n<strong>Range Restrictions:<\/strong> 30 meters<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nDeals a total of 80 air damage over 3 seconds to a single target.\u00a0 Elementalist cannot be moved.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None available.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><a name=\"waterpowers\"><\/a><\/p>\n<h4>WATER SPECIALTY<span style=\"color: #ff0000\"><br \/>\n<\/span><\/h4>\n<p>For elementalists that wish to specialize in the Water element, gain access to the following abilities:<\/p>\n<table border=\"0\" width=\"100%\" cellspacing=\"5\" cellpadding=\"5\">\n<tbody>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4928\" title=\"Water\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/water-element-150x150.png\" alt=\"Water\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>CYCLE OF WATER<br \/>\n==================<\/h5>\n<p><strong>Ability Type:<\/strong> Instant<br \/>\n<strong>Ability Restrictions:<\/strong> Self-Cast, Re-cast to Remove<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nCasting a damaging water ability increases the damage done to fire-resistant targets lowering the Elementalist&#8217;s own fire resistance by 10.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None Available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4928\" title=\"Water\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/water-element-150x150.png\" alt=\"Water\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>ICE SHIELD<br \/>\n=============<\/h5>\n<p><strong>Ability Type:<\/strong> Instant<br \/>\n<strong>Ability Restrictions:<\/strong> Self-Cast<br \/>\n<strong>Ability Cooldown:<\/strong> 2 minutes<br \/>\n<strong>Ability Duration:<\/strong> 10 seconds<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nTurns the Elementalist&#8217;s skin into solid ice warding of all ranged attacks.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None Available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4928\" title=\"Water\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/water-element-150x150.png\" alt=\"Water\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>ICY GALE<br \/>\n============<\/h5>\n<p><strong>Ability Type:<\/strong> Instant<br \/>\n<strong>Ability Restrictions:<\/strong> Point Blank<br \/>\n<strong>Ability Cooldown:<\/strong> 45 seconds<br \/>\n<strong>Ability Duration:<\/strong> Snare effect lasts up to 6 seconds<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nKnocks back up to 3 enemies in front of the Elementalist, snaring each enemy for up to 6 seconds.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4928\" title=\"Water\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/water-element-150x150.png\" alt=\"Water\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>WATER WALL<br \/>\n==============<\/h5>\n<p><strong>Ability Type:<\/strong> Channeled<br \/>\n<strong>Cast Time:<\/strong> 2 seconds<br \/>\n<strong>Ability Restrictions:<\/strong> Target must be inanimate.<br \/>\n<strong>Ability Cooldown:<\/strong> 2 minutes<br \/>\n<strong>Ability Duration:<\/strong> 1 minute<br \/>\n<strong>Range Restrictions:<\/strong> 30 meters<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nCreates an impenetrable force field of water around a selected target shielding it from outside attackers but locking in all inside it. The Elementalist can move during this channel, but can be interrupted.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4928\" title=\"Water\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/water-element-150x150.png\" alt=\"Water\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>ICICLE<br \/>\n==========<\/h5>\n<p><strong>Ability Type:<\/strong> Casted<br \/>\n<strong>Cast Time:<\/strong>\u00a0 2 seconds<br \/>\n<strong>Ability Cooldown:<\/strong> 45 seconds<br \/>\n<strong>Range Restrictions:<\/strong> 30 meters<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nDeals 51 to 56 water damage to a single target.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4928\" title=\"Water\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/water-element-150x150.png\" alt=\"Water\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>ICE SHEAR<br \/>\n=============<\/h5>\n<p><strong>Ability Type:<\/strong> Instant<br \/>\n<strong>Ability Cooldown:<\/strong> 2 minutes<br \/>\n<strong>Ability Duration:<\/strong> 1 minute<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nCreates a large shard of ice 10 meters in length essentially dividing up an area in two. Lasts 1 minute.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4928\" title=\"Water\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/water-element-150x150.png\" alt=\"Water\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>EYE OF THE STORM<br \/>\n====================<\/h5>\n<p><strong>Ability Type:<\/strong> Instant<br \/>\n<strong>Ability Restrictions:<\/strong> Area of Effect, Point Blank<br \/>\n<strong>Ability Cooldown:<\/strong> 2 minutes<br \/>\n<strong>Range Restrictions:<\/strong> 30 meters<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nCentered around the Elementalist starting 15 meters out from him\/her, creates hurricane like conditions pouring rain reducing all visibility down to almost nothing.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None available.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><a name=\"firepowers\"><\/a><\/p>\n<h4>FIRE SPECIALTY<span style=\"color: #ff0000\"><br \/>\n<\/span><\/h4>\n<p>For elementalists that wish to specialize in the Fire element, gain access to the following abilities:<\/p>\n<table border=\"0\" width=\"100%\" cellspacing=\"5\" cellpadding=\"5\">\n<tbody>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4927\" title=\"Fire\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/fire-element-150x150.png\" alt=\"Fire\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>CYCLE OF FIRE<br \/>\n================<\/h5>\n<p><strong>Ability Type:<\/strong> Instant<br \/>\n<strong>Ability Restrictions:<\/strong> Self-Cast, Re-cast to Remove<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nCasting a damaging fire ability increases the damage done to earth-resistant targets lowering the Elementalist&#8217;s own earth resistance by 10.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None Available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4927\" title=\"Fire\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/fire-element-150x150.png\" alt=\"Fire\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>PYRO SHIELD<br \/>\n===============<\/h5>\n<p><strong>Ability Type:<\/strong> Instant<br \/>\n<strong>Ability Restrictions:<\/strong> Self-Cast<br \/>\n<strong>Ability Cooldown:<\/strong> 2 minutes<br \/>\n<strong>Ability Duration:<\/strong> 10 seconds<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nTurns the Elementalist&#8217;s skin into cinder ash warding of all ranged attacks.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None Available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4927\" title=\"Fire\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/fire-element-150x150.png\" alt=\"Fire\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>IGNITE<br \/>\n==========<\/h5>\n<p><strong>Ability Type:<\/strong> Instant<br \/>\n<strong>Ability Restrictions:<\/strong> Self-Cast, Re-cast to Remove<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nSets the Elementalist a blaze, increasing the damage output of all fire-based abilities by 20% but reducing all physical resistances to zero.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4927\" title=\"Fire\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/fire-element-150x150.png\" alt=\"Fire\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>FLAME VOLLEY<br \/>\n=================<\/h5>\n<p><strong>Ability Type: <\/strong>Instant, Channeled<br \/>\n<strong>Ability Restrictions:<\/strong> Movement breaks channel.<br \/>\n<strong>Ability Cooldown:<\/strong> 45 seconds<br \/>\n<strong>Ability Duration:<\/strong> 3 seconds<br \/>\n<strong>Range Restrictions:<\/strong> 30 meters<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nDeals 23 to 27 fire damage over three seconds.\u00a0 Deals an additional 14 to 19 fire damage at the end of the channel. The Elementalist cannot be moved.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4927\" title=\"Fire\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/fire-element-150x150.png\" alt=\"Fire\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>CINDER BURST<br \/>\n================<\/h5>\n<p><strong>Ability Type:<\/strong> Casted<br \/>\n<strong>Cast Time:<\/strong> 2 seconds<br \/>\n<strong>Ability Restrictions:<\/strong> Area of Effect<br \/>\n<strong>Ability Cooldown:<\/strong> 2 minutes<br \/>\n<strong>Ability Duration:<\/strong> 10 seconds<br \/>\n<strong>Range Restrictions:<\/strong> 30 meters<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nSends a hurling fireball at a ground target incinerating the area and causing 23 to 29 fire damage to all targets within the area reducing their movement speed by 20%. Lasts 10 seconds.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>Recommended that you use a great conflaguration potion on a target area.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4927\" title=\"Fire\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/fire-element-150x150.png\" alt=\"Fire\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>BACKDRAFT<br \/>\n==============<\/h5>\n<p><strong>Ability Type:<\/strong> Instant<br \/>\n<strong>Ability Restrictions:<\/strong> Point Blank<br \/>\n<strong>Ability Cooldown:<\/strong> 30 seconds<br \/>\n<strong>Ability Duration:<\/strong> Stun effect lasts 3 seconds, snare effect lasts 10 seconds<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nKnocks back all enemies directly in front of the Elementalist, stunning all knocked back targets for 3 seconds and reducing their movement speed by 20% for 10 seconds.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None available.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"10%\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft wp-image-4927\" title=\"Fire\" src=\"http:\/\/www.childrenofdarkness.com\/wp-content\/uploads\/fire-element-150x150.png\" alt=\"Fire\" width=\"50\" height=\"50\" \/><\/td>\n<td valign=\"top\">\n<h5>FIRE STORM<br \/>\n================<\/h5>\n<p><strong>Ability Type:<\/strong> Instant, Channeled<br \/>\n<strong>Ability Restrictions:<\/strong> Area of Effect, Movement breaks channel.<br \/>\n<strong>Ability Cooldown:<\/strong> 10 minutes<br \/>\n<strong>Ability Duration:<\/strong> 2 minutes<br \/>\n<strong>Range Restrictions:<\/strong> 30 meters, 5 meters for area effect<\/p>\n<p><strong>Ability Effect:<\/strong><br \/>\nA conflaguration erupts at the selected ground target area burning enemies and objects within it at 15 fire damage per tick, causing all targets within the storm to burn to the ground.\u00a0 Elementalist cannot be moved.<\/p>\n<p><strong>RP Factor:<br \/>\n<\/strong>None available.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>&nbsp;<\/p>\n<h3><a name=\"erules\"><\/a>RULES<\/h3>\n<p>The following rules apply to all Elementalists.<\/p>\n<ul>\n<li>Basic abilities can be taught to any elementalist by another elementalist.<\/li>\n<li>Specialized abilities can only be taught to elementalists that choose said specialty by elementalists that have said specialty.<\/li>\n<li>The varying energies of different planets affect the power of the abilities you use.\u00a0 For example, Earth being a lot older than Sosaria would have diminishing returns on the power of your abilities.\u00a0 Since Elementalism draws on the life elements of a planet&#8230; the younger the planet the stronger your abilities.<\/li>\n<\/ul>\n<h3><a name=\"einjuries\"><\/a>INJURIES<\/h3>\n<p>Elementalists do not posses any power to heal the body, thus injuries can be life-threatening.\u00a0 As such Elementalism is futile if not coupled with other magics or abilities.<\/p>\n<p>A note on elemental resistances and combat between specialties:<\/p>\n<ul>\n<li>All elemental resistances are the same for Elementalists as they would for any other magic line with the exception of the specialty element.\u00a0 So while all other resistances would cap at say 70%, a Fire Elementalist would have a fire resistance of 100%.<\/li>\n<li>As such a fight between two elementalists of the same line would be long-drawn out and for all intents and purposes futile.<\/li>\n<li>To combat a Fire Elementalist, you need to be a Water Elementalist.<\/li>\n<li>To combat a Water Elementalist, you need to be an Earth Elementalist.<\/li>\n<li>To combat an Earth Elementalist, you need to be an Air Elementalist.<\/li>\n<li>To combat an Air Elementalist, you need to be a Fire Elementalist.<\/li>\n<\/ul>\n<h3><a name=\"edeath\"><\/a>DEATH<\/h3>\n<p>As there are no healing powers in this line, you are dependent on other magical lines and abilities, such as bandages, the Resurrection spell, and the Noble Sacrifice spell.\u00a0 All would be valid forms of resurrection.\u00a0 Please remember that no one can just &#8220;kill off&#8221; your character without consent.\u00a0 If you do not consent to being killed off,\u00a0 your death should be role played as a severe injury &#8212; such as being knocked unconscious and needing medical assistance.<\/p>\n<h3><a name=\"elore\"><\/a>LORE OWNERSHIP<\/h3>\n<p>This lore has been created specifically for this guild by Sue Patterson (who plays Bianca Solderini and Maharet and Mekare in game), loremaster. \u00a0Changes to this lore once written would be reviewed the by the\u00a0lorekeepers, who for this lore is Maria Espino (who plays Pandora and also occasionally Maharet and Mekare in game) and Adam Carter (who plays Armand).<\/p>\n","protected":false},"excerpt":{"rendered":"\u2564 ~*~*~*~ ABOUT\u00a0ELEMENTALISTS\u00a0~*~*~*~ \u255e ELEMENTALIST ORIGIN \u255e ELEMENTALIST ACQUISITION \u255e ELEMENTALIST POWERS &amp;\u00a0ABILITIES [ Basic | Earth | Air | Water | Fire ] \u255e ELEMENTALIST RULES \u255e ELEMENTALIST INJURIES \u255e ELEMENTALIST DEATH \u255e LORE OWNERSHIP ORIGIN Elementalism is part of the DNA traits that are passed down through genealogy of the Reeves (Revanatziah) family. &#8230; <a title=\"Elementalism\" class=\"read-more\" href=\"https:\/\/tlp-guild.com\/uo\/lore\/elementalism\/\" aria-label=\"Read more about Elementalism\">Read more<\/a>","protected":false},"author":17,"featured_media":4906,"parent":585,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"generate_page_header":"","footnotes":""},"class_list":["post-4865","page","type-page","status-publish","has-post-thumbnail","infinite-scroll-item"],"_links":{"self":[{"href":"https:\/\/tlp-guild.com\/uo\/wp-json\/wp\/v2\/pages\/4865","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tlp-guild.com\/uo\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/tlp-guild.com\/uo\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/tlp-guild.com\/uo\/wp-json\/wp\/v2\/users\/17"}],"replies":[{"embeddable":true,"href":"https:\/\/tlp-guild.com\/uo\/wp-json\/wp\/v2\/comments?post=4865"}],"version-history":[{"count":0,"href":"https:\/\/tlp-guild.com\/uo\/wp-json\/wp\/v2\/pages\/4865\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/tlp-guild.com\/uo\/wp-json\/wp\/v2\/pages\/585"}],"wp:attachment":[{"href":"https:\/\/tlp-guild.com\/uo\/wp-json\/wp\/v2\/media?parent=4865"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}