{"id":585,"date":"2010-06-13T10:41:38","date_gmt":"2010-06-13T15:41:38","guid":{"rendered":"http:\/\/www.childrenofdarkness.com\/?page_id=585"},"modified":"2010-06-13T10:41:38","modified_gmt":"2010-06-13T15:41:38","slug":"lore","status":"publish","type":"page","link":"https:\/\/tlp-guild.com\/uo\/lore\/","title":{"rendered":"Lore &amp; Info"},"content":{"rendered":"<p>Many players of UO might want to either create a new character\u00a0or adapt an existing character to join us. In doing so there are a few things you should consider.<\/p>\n<p><strong>DETAILED SUPERNATURAL LORE PAGES:<\/strong><br \/>\n<a href=\"http:\/\/www.childrenofdarkness.com\/about\/lore\/vampires\/\">VAMPIRES<\/a> | <a href=\"http:\/\/www.childrenofdarkness.com\/about\/lore\/half-breeds\/\">HALF-BREEDS<\/a> | <a href=\"http:\/\/www.childrenofdarkness.com\/about\/lore\/lycans\/\">LYCANS<\/a> | <a title=\"Witches &amp; Warlocks\" href=\"http:\/\/www.childrenofdarkness.com\/about\/lore\/witches-warlocks\/\">WICCANS<\/a><\/p>\n<p>\u2564 <a href=\"#types\">CHARACTER TYPES<\/a><br \/>\n\u2564 <a href=\"#race\">ALLOWED RACES<\/a><br \/>\n\u2564 <a href=\"#color\">SUGGESTED SKIN COLOR<\/a><br \/>\n\u2564 <a href=\"#lore\">LORE BACKGROUNDS<\/a><br \/>\n\u2564 <a href=\"#titles\">GUILD TITLES<\/a><br \/>\n\u2564 <a href=\"#groups\">GUILD SUBGROUPS<\/a><br \/>\n\u2564 <a href=\"#roles\">CHARACTER ROLES<\/a><\/p>\n<p><a name=\"types\"><\/a><strong><span style=\"text-decoration: underline\">~*~*~*~ CHARACTER TYPES ~*~*~*~<\/span><\/strong><br \/>\nCoD is centered around the role play of certain character types. Those being the supernatural vampires and werewolves, along with their mortal mates or friends. The general disposition of those character types is defined in the following ways:<\/p>\n<ul>\n<li><span style=\"text-decoration: underline\">VAMPIRES<\/span> are opportunists dealing primarily in territorial acquisitions and straight profit.\u00a0They are regarded as eccentric humans, keeping\u00a0their true natures hidden from the outside world.\u00a0They abide by our common laws and rituals, thus we are Lawful Neutral. Those newly reborn into the unlife are considered weak (possessing only a few basic gifts), easily expendable, ravenous and insatiable, and almost uncontrollable. As\u00a0they age,\u00a0their hunger is better satiated and\u00a0their tolerance of sunlight grows, allowing them to socialize more with the mortal world. They also gain new abilities and\/or become stronger in their current abilities. They gain better and stronger control of their nature with age as well. They feel emotions stronger than mortals, thus fall in love easily, are saddened easily, and everything in between. For the most part, they&#8217;re considered to be &#8220;good-natured&#8221; by mortals, although eccentric. To endure their immortality, it is imperative to them to be among the mortal world, unseen, and to make friendships and engage in social functions. They are undoubtedly rich, sometimes bratty, and often belong to the high class social differentiation.<\/li>\n<li><span style=\"text-decoration: underline\">HALF-BREEDS<\/span> are born into the world through the means of a blasphemous act.\u00a0 They are half-vampire, half-mortal and retain their mortality, although it is absurdly slowed. They are the only race within CoD that has a choice as to what they wish to be.\u00a0 They can be raised by their mortal families and live life as a mortal would; completely undetectable to mortals. Or they can chose to join their vampiric kin and live their prolonged lives as vampires would; thus seeking to be part of\u00a0a coven like CoD. They can\u00a0eat mortal food and drinks but can also drink blood. Their characteristics as a vampire are not unlike full vampires with the exception that they are almost completely mortal in appearance.\u00a0 They are also Lawful Neutral and abide by all common laws and rituals. They cannot create new vampires however, and while some of the gifts are shared they are not as powerful as full vampires would be in them.\u00a0 They also have a set of unique gifts, which most say comes from their mortal infusions. Most half-breeds choose to stay in the middle to upper social class often becoming tradesmen and seek entrepreneurial opportunities.\u00a0 This makes them just as rich and successful as vampires. Half-breeds often take on mortal partners, and can (albeit by slight chance) procreate.\u00a0 Half-breeds give birth to &#8220;super mortals&#8221; &#8212; mortals that have increased physicality, but nothing else. Having more than one child is an extreme rarity.<\/li>\n<li><span style=\"text-decoration: underline\">LYCANS OR WEREWOLVES<\/span>\u00a0are quiet, reserved, easily angered, and extremely territorial. In this quest, they ally themselves with the vampires which have an uncanny business sense and calm approach that escapes Lycans. Like their undead brethren, they too abide by a common set of laws and have their own rituals, thus making them Lawful Neutral. Unlike the vampires that are afflicted with vampirism, Lycans are born are lycanthropes. They are forbidden to mate with their own kind, thus often take a human mate and would not mate with Elves or Gargoyles to avoid any deformations in their progeny. As a mate, they are often demanding and dominant; true to their wolf fathers. They run in packs, where a pack leader is asserted through staving off challenges from lower ranked pack members. They age at about the same pace as humans, but would outlive a human by a second lifetime. Lycans can be as old as 200 years. The pack leaders often revere their elders and seek their council in all matters concerning the pack. A Lycan can chose to sacrifice themselves if they become to ill or old in ritual form. Lycans are exceptional fighters, trackers, and workers, thus making them valuable to vampires. Lycans often do not challenge any of the older vampires, as they are eventually overtaken. It would take several pack members to kill a lone vampire.<\/li>\n<li><span style=\"text-decoration: underline\">WITCHES OR WARLOCKS<\/span> are mortals with special abilities in the arts of magic. Following the traditions of the ancients, witches or warlocks are mortals that are trained in and practice magical arts.\u00a0 (THIS LORE IS IN PROGRESS AND NOT YET AVAILABLE)<\/li>\n<li><span style=\"text-decoration: underline\">MORTALS<\/span> can really be anything they wish to be as long as their story is in line with our lore.<\/li>\n<\/ul>\n<p><a name=\"race\"><\/a><strong><span style=\"text-decoration: underline\">~*~*~*~ ALLOWED RACES ~*~*~*~<\/span><\/strong><br \/>\nUO has a variety of races that players can choose from. The manner that we adapt those races into our lore is as follows:<\/p>\n<ul>\n<li><span style=\"text-decoration: underline\">VAMPIRES\/HALF-BREEDS <\/span>can be human or elven.<\/li>\n<li><span style=\"text-decoration: underline\">LYCANS<\/span> can only be human.<\/li>\n<li><span style=\"text-decoration: underline\">MORTALS<\/span> can be human, elven, or gargoyle.<\/li>\n<\/ul>\n<p><a name=\"color\"><\/a><strong><span style=\"text-decoration: underline\">~*~*~*~ SUGGESTED SKIN COLOR ~*~*~*~<\/span><\/strong><br \/>\nYour character&#8217;s skin color is a good indicative of the character type you play. Usually, and there can be exceptions to this, we go by the following:<\/p>\n<ul>\n<li><span style=\"text-decoration: underline\">VAMPIRES\/HALF-BREEDS<\/span> should be\u00a0pale and light skinned.\u00a0 Elves can be a luminescent dark and deep tone and Half-Breeds can be a tad darker than full vampires.<\/li>\n<li><span style=\"text-decoration: underline\">LYCANS<\/span> should be any color but pale, they usually give off a lot of heat as Lycans are a few degrees hotter than mortals.<\/li>\n<li><span style=\"text-decoration: underline\">MORTALS<\/span> of course can be any shade of skin color.<\/li>\n<\/ul>\n<p><a name=\"lore\"><\/a><strong><span style=\"text-decoration: underline\">~*~*~*~ LORE BACKGROUND ~*~*~*~<\/span><\/strong><br \/>\nOur lore is based largely on adapted storylines written by several authors as follows:<\/p>\n<ul>\n<li><span style=\"text-decoration: underline\">VAMPIRE LORE<\/span> is largely based on the books by Anne Rice, but do also have our own adaptations to it or even some properties borrowed by other authors such as White Wolf&#8217;s Mark Rein\u00b7Hagen (who wrote Vampire the Masquerade), Bram Stroker (who wrote Dracula) and Len Wiseman (who wrote the Underworld series).<\/li>\n<li><span style=\"text-decoration: underline\">HALF-BREED LORE<\/span> is largely based on Anne Rice as well, with some properties heavily borrowed from the comic strip of BLADE, written for Marvel Comics by Marvin A. Wolfman.<\/li>\n<li><span style=\"text-decoration: underline\">LYCAN LORE<\/span> is largely based on White Wolf&#8217;s Werewolf Series, also written by Mark Rein\u00b7Hagen as well as Adam Tinworth, and Len Wiseman (who wrote the Underworld series).<\/li>\n<li><span style=\"text-decoration: underline\">MORTAL LORE<\/span> really can be anything you want it to be that is closely related to the mortal history of Ultima Online.<\/li>\n<\/ul>\n<p><a name=\"titles\"><\/a><strong><span style=\"text-decoration: underline\">~*~*~*~ GUILD TITLES ~*~*~*~<\/span><\/strong><br \/>\nCoD has a hierarchy within the guild, that are now reflected in your guild titles.<\/p>\n<ul>\n<li><span style=\"text-decoration: underline\">IMPERATORS<\/span>\u00a0are the guild leaders.\u00a0 All the characters with this connotation would mean guild leader. They are the heads of the High Council. In Character they are the coven masters and the head of the family nation.<\/li>\n<li><span style=\"text-decoration: underline\">CONSULARIS<\/span>\u00a0are the\u00a0officers of the guild. They function as senior officers, and along with\u00a0the guild leaders, \u00a0form the High Council. They are the authoritative element of the guild and all aspects of the guild &#8212; and for ALL character types. In character, they are seen as high ranking command for the vampires and pack leaders for the werewolves.\u00a0CONSULS are the &#8220;Representatives&#8221; of the people are often political in nature, thus they are ELECTED OFFICIALS. Consuls can be both Emissary and Warlord ranks. They can vote for other Consuls, but cannot vote on their own elections,\u00a0and have full use of our Guild Tower and our Death Tower.<\/li>\n<li><span style=\"text-decoration: underline\">LEGIONNAIRES<\/span>\u00a0are members of the guild that have been with us for a very long time and have active function in PvM or PvP (or both) encounters. They function as the voice for all members to the high council and as such the high council listens.\u00a0Legionnaires get Emissary ranks for the guild\u00a0to be able to invite others.\u00a0They can vote for the Consuls and have full use of our Guild Tower.<\/li>\n<li><span style=\"text-decoration: underline\">CITIZENS<\/span>\u00a0are full members of the guild that have passed any quests and\/or probationary periods for their ranks. Citizens can be members that do not wish to engage in PvM or PvP encounters, more than likely our crafters and &#8220;shop owners&#8221;.\u00a0 Also our nobility\u00a0is part of this rank; so Lords and Ladies and all the aristocrats of our lands.\u00a0 Citizens are also granted the Emissary rank for the guild to be able to invite others. They can vote for the Consuls and have full use of our Guild Tower.<\/li>\n<li><span style=\"text-decoration: underline\">INITIATES<\/span>\u00a0are\u00a0\u00a0members who have recently joined.\u00a0 They must pass a series of quests and\/or probationary periods in order to elevate in rank to Disciples.\u00a0If an\u00a0Initiate\u00a0does not make a conscious effort to up their ranks, they will be removed after 30 days. \u00a0They CANNOT vote for Consuls but do have full use of our Guild Tower.<\/li>\n<\/ul>\n<p>&nbsp;<\/p>\n<p><a name=\"groups\"><\/a><strong><span style=\"text-decoration: underline\">~*~*~*~ GUILD SUBGROUPS ~*~*~*~<\/span><\/strong><br \/>\nCoD has four varying subgroups, each having specific available character roles.<\/p>\n<ul>\n<li>CITIZENSHIPS\u00a0 (All members are citizens in one way or another.)<\/li>\n<li>TRADE AND COMMERCE COMMISSION (A sub-guild of CoD that focus primarily on the import\/export business and runs the Trade Center in Umbra.)<\/li>\n<li>ROYAL BRITANNIAN GUARD\u00a0(A sub-guild of CoD that focus primarily on the RBG role playing theme for the city of Umbra.)<\/li>\n<li>THE NAVAL\u00a0CLASS (Members of the guild that wish to focus primarily on Ship vs. Ship combat as well as trade delivery and negotiations.)<\/li>\n<li>THE TRIBUNE LEGION (Members of the guild that can engage in PvM and\/or PvP skills that wish to play &#8220;dungeon master&#8221; and lead the efforts of others &#8212; can be any skill.)<\/li>\n<li>THE\u00a0BEAST LEGION\u00a0(Members of the guild that\u00a0focus primarily on taming abilities and engage in PvM and\/or PvP combat with the use of pets.)<\/li>\n<li>THE PREFECT LEGION (Members of the guild that can engage in PvM and\/or PvP combat\u00a0with the use of\u00a0spellcasting skills.)<\/li>\n<li>THE CENTURIATE LEGION (Members of the guild that can engage in PvM and\/or PvP combat with the use of melee or archery skills.)<\/li>\n<li>THE IMMUNES LEGION (Members of the guild that can engage in PvM and\/or PvP combat with the use of alternative skills such as thievery, cartography, forensics, and barding skills.)<\/li>\n<\/ul>\n<p><a name=\"roles\"><\/a><strong><span style=\"text-decoration: underline\">~*~*~*~ CHARACTER ROLES ~*~*~*~<\/span><\/strong><br \/>\nThe following are the character roles that any member can choose to take.<\/p>\n<table width=\"100%\" border=\"0\" cellpadding=\"5\" align=\"center\">\n<tbody>\n<tr>\n<td valign=\"top\" width=\"50%\">\n<h2><span style=\"color: #000000;text-decoration: underline\">THE LEGIONNAIRES<\/span><\/h2>\n<p>There are\u00a05 Legions &#8212; the Beast Legion, Tribune Legion, Prefect Legion, Centuriate Legion, and the Immunes Legion.<\/td>\n<td valign=\"top\" width=\"50%\">\n<h2><span style=\"color: #000000;text-decoration: underline\">CITIZENSHIPS<\/span><\/h2>\n<p>ALL Citizens can choose one of these.<br \/>\nLegionnaires\u00a0can also be any of these but will reflect their Legion in their guild titles.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"50%\"><strong><span style=\"text-decoration: underline\">COMMANDERS<\/span><\/strong>are members of a Legion that can effectively engage in both PvP and PvM combat, following the strict ROE&#8217;s we have in place for PvP within the Order vs. Chaos alliance. They are several\u00a0leaders of\u00a0any one\u00a0legion, and all underclass follow their orders. There can be several commanders to a legion, however only one Beast Legion Commander is currently in place: Cherry Spy.<\/td>\n<td valign=\"top\" width=\"50%\">A <strong><span style=\"text-decoration: underline\">LORD\/LADY<\/span><\/strong>\u00a0is a\u00a0member of the guild\u00a0that holds property estatehoods and run full households or plantations\u00a0on behalf of the empire.\u00a0 ARTISANS might seek the investments of a LORD or LADY to start their own shops, cutting a profit margin to the lordships. To select this role, you must have prior approval from the Governors.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"50%\"><span style=\"text-decoration: underline\"><strong>CHAMPIONS<\/strong><\/span><strong>\u00a0<\/strong>are members of a Legion that can effectively engage in ONLY PvM combat and does not wish to do much PvP outside of RP encounters.<\/td>\n<td valign=\"top\" width=\"50%\"><span style=\"text-decoration: underline\"><strong>ARISTOCRATS<\/strong><\/span> are the members of the nobility that are governed by the Lords\/Ladies.\u00a0A person who has the exquisite tastes, manners, etc., characteristic of members of an aristocracy. The extended families of the Lords\/Ladies would be an example of this role.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"50%\"><span style=\"text-decoration: underline\"><strong>WARLORDS<\/strong><\/span>\u00a0are\u00a0members of\u00a0a Legion\u00a0that can effectively engage in ONLY PvP combat and does not wish to do much PvM outside of RP encounters.<\/td>\n<td valign=\"top\" width=\"50%\"><span style=\"text-decoration: underline\"><strong>ARTISANS<\/strong><\/span>\u00a0are\u00a0members of the guild that have a direct focus on enterprise&#8230; the architects, the lumber jacks, the miners, the smiths, the armorers, the masons, the smiths, the glassblowers, etc.\u00a0 An Artisan would run a shop and would employ\u00a0ATTENDANTS and\u00a0perhaps seek out SEEKERS\u00a0as independent contractors.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"50%\"><span style=\"text-decoration: underline\"><strong>MASTERS<\/strong><\/span>\u00a0are members of the Beast Legion that have reached 100.0 points in taming, animal lore, and optionally veterinary science enough to command greater dragons and can follow the strict ROE\u2019s for PvP with pets.<\/td>\n<td valign=\"top\" width=\"50%\"><span style=\"text-decoration: underline\"><strong>SEEKERS<\/strong><\/span> are highly\u00a0skilled\u00a0members that are self-employed&#8230; the alchemists, the thieves, the mapmakers, the treasure hunters, the animal tamers, etc. but they can also be smiths, miners, masons,\u00a0etc. Seekers could also be apprentices of ARTISANS working in their shops for a salary.\u00a0 Seekers are often more independent and do not usually hire ATTENDANTS to work for them, at least not for a long given period of time.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"50%\"><span style=\"text-decoration: underline\"><strong>APPRENTICES<\/strong><\/span>\u00a0are members of the Beast Legion that have yet to reach 100.0 points in taming, animal lore, and optionally veterinary science and cannot currently command Greater Dragons but can follow the strict ROE&#8217;s for PvP with pets.<\/td>\n<td valign=\"top\" width=\"50%\"><span style=\"text-decoration: underline\"><strong>APPRENTICES<\/strong><\/span> are members of the guild that would be skilled workers and under the tutelage of an ARTISAN. They would receive commission profits from the work that they do.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"50%\"><\/td>\n<td valign=\"top\" width=\"50%\"><span style=\"text-decoration: underline\"><strong>ATTENDANTS<\/strong><\/span> are members that wish to take on the role of\u00a0a salary\u00a0worker for any of our establishments under an artisan or lordship.\u00a0They can also be NPC&#8217;s that are found within our cities.<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"50%\">\n<h2><strong><span style=\"text-decoration: underline\">NAVAL CLASS<\/span><\/strong><\/h2>\n<p>Captains are appointed by the\u00a0High Council\u00a0after completing the necessary guild quests. A christening ceremony is performed where\u00a0they are\u00a0then gifted an Orc Class B ship to command.\u00a0 In turn it is their responsibility to &#8220;crew up&#8221; their ships.<\/p>\n<p><span style=\"color: #ff0000\"><strong>^<\/strong><\/span>\u00a0= Appointed by the High Council.<br \/>\n<span style=\"color: #ff0000\">*<\/span>\u00a0= Elected by the Captains of each ship.<\/td>\n<td valign=\"top\" width=\"50%\">\u00a0<span style=\"text-decoration: underline\"><strong>COMMONERS<\/strong><\/span> are members of the guild that wish to live their lives as common citizens. They may own\u00a0a small, modest house within the area nearest to our territories (Vamp&#8217;s Lair, Umbra, South Jhelom, or Trinsic Hold) or find seclusion in other parts of Sosaria.\u00a0 They are patrons of the establishments in the cities and often do business with the other member roles. They can also relatives of other citizens, such as\u00a0wives, children, cousins, brothers, etc&#8230;<\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"50%\"><span style=\"color: #ff0000\"><strong>^<\/strong><\/span>\u00a0<span style=\"text-decoration: underline\"><strong>CAPTAINS<\/strong><\/span> are members of the Naval Class that own and operate a ship.\u00a0 They hire the crews, formulate war tactics, manage the navigation and plot courses.<\/td>\n<td valign=\"top\" width=\"50%\"><\/td>\n<\/tr>\n<tr>\n<td valign=\"top\" width=\"50%\"><span style=\"color: #ff0000\">*<\/span>\u00a0<span style=\"text-decoration: underline\"><strong>FIRST MATES<\/strong><\/span>\u00a0are members of the Naval Class that are skilled in sea warfare. They train their ship\u2019s crew on battle tactics and execute the Captain\u2019s commands and have authority over primarily the crew, but at times also assume Captain command especially if the Captain is injured or unavailable.<\/td>\n<td valign=\"top\" width=\"50%\"><\/td>\n<\/tr>\n<tr>\n<td><span style=\"color: #ff0000\">*<\/span>\u00a0<span style=\"text-decoration: underline\"><strong>MASTER GUNNERS<\/strong><\/span>\u00a0are\u00a0members of the Naval Class that are expert cannonries, thus are in charge of cannon fires at the command of their Captains or First Mates. They are also in charge of training other gunners on how to use their cannons. Master Gunners operate the front bow cannon.<\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td><span style=\"text-decoration: underline\"><strong>STARBOARD GUNNERS<\/strong><\/span>\u00a0handle the cannons on the Starboard side of the ship. These are appointed by the Master Gunners.<\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td><span style=\"text-decoration: underline\"><strong>PORT GUNNERS<\/strong><\/span> handle the cannons on the Port side of the ship. These are appointed by the Master Gunners.<\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td><strong><span style=\"text-decoration: underline\">DECKHANDS<\/span><\/strong> are in charge of cleaning, swabbing, and reloading the cannons and loading up bounty from pirate ships. Deckhands are hired by the First Mate.<\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td><span style=\"color: #ff0000\"><strong>*\u00a0<\/strong><\/span><span style=\"text-decoration: underline\"><strong>CHIEF ENGINEERS<\/strong><\/span> are in charge of all the repairs for the ship and in charge of supplies.\u00a0 A supplies list must be submitted to the Captain, who then in turn submits it to the High Council. CE&#8217;s are appointed by the Captain.<\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td><span style=\"color: #ff0000\"><strong><span>*\u00a0<\/span><\/strong><\/span><span style=\"text-decoration: underline\"><strong>PETTY OFFICER<\/strong><\/span> is in charge of security for the ship.\u00a0They are the ones that handle the arrest of known pirates, and turn the pirates in for their bounty. PO&#8217;s are appointed by the Captain.<\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><a name=\"groups\"><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"Many players of UO might want to either create a new character\u00a0or adapt an existing character to join us. In doing so there are a few things you should consider. DETAILED SUPERNATURAL LORE PAGES: VAMPIRES | HALF-BREEDS | LYCANS | WICCANS \u2564 CHARACTER TYPES \u2564 ALLOWED RACES \u2564 SUGGESTED SKIN COLOR \u2564 LORE BACKGROUNDS \u2564 &#8230; <a title=\"Lore &amp; Info\" class=\"read-more\" href=\"https:\/\/tlp-guild.com\/uo\/lore\/\" aria-label=\"Read more about Lore &amp; Info\">Read more<\/a>","protected":false},"author":16,"featured_media":0,"parent":0,"menu_order":15,"comment_status":"closed","ping_status":"closed","template":"","meta":{"generate_page_header":"","footnotes":""},"class_list":["post-585","page","type-page","status-publish","infinite-scroll-item"],"_links":{"self":[{"href":"https:\/\/tlp-guild.com\/uo\/wp-json\/wp\/v2\/pages\/585","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tlp-guild.com\/uo\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/tlp-guild.com\/uo\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/tlp-guild.com\/uo\/wp-json\/wp\/v2\/users\/16"}],"replies":[{"embeddable":true,"href":"https:\/\/tlp-guild.com\/uo\/wp-json\/wp\/v2\/comments?post=585"}],"version-history":[{"count":0,"href":"https:\/\/tlp-guild.com\/uo\/wp-json\/wp\/v2\/pages\/585\/revisions"}],"wp:attachment":[{"href":"https:\/\/tlp-guild.com\/uo\/wp-json\/wp\/v2\/media?parent=585"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}